26
Apr
08

Jingaroo~

Hello everyone, sorry for the down time. There’s been some hectic work for me the past couple months, but today I found some time to make a fun little game I played a few years ago. I would post the actual game that I played a few years ago, but I don’t recall the name nor the title because it was in Japanese. So today, I decided to make my own.

It’s similar to the game of “dodgeball.” However, the ball is now a “jingaroo” and it has a bit of an attitude problem.

This is still an alpha release, so I’ll add it to the alpha downloads, NOT the downloads, since it is still being worked on. There are a ton of bugs in this program, so expect to quit and restart the game manually.

Otherwise, this game is pretty fun, but still require a lot more mechanics and AI functionality.

Surprise, Surprise~ I made a D2 version, but I don’t know if it will work that well. I was guessing since the stylus is technically the mouse, you can just press and the hero should follow… if not… well have fun with the clix version as well :)

Santoki


2 Responses to “Jingaroo~”


  1. 1 CriminalF May 2, 2008 at 12:37 pm

    Hello!

    It works perfectly on D2! I will play with this on the train tomorrow. :-)
    I think this is the game the name of which you’ve forgotten: http://www.onemorelevel.com/games/avoider.html

    /CriminalF

  2. 2 santoki May 2, 2008 at 1:03 pm

    Hi CriminalF,

    That’s the game! Avoider. I’m glad to hear that the stylus functionality works! This game was created so that I would get a better field of understanding on the mechanics of AI functionality and what the D2 responds to. Thanks again for your input.

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Awards

2Souldesign awarded as Best iRiver Flash Lite content 2006

Santoki Chung awarded as 2nd place Flash Lite content 2007

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