Archive for August 9th, 2007

09
Aug

Flight alpha 3.0 avaiable (clix/e10)

A boss demo for flight

Well I’ve been working lately on Flight and wanted to experiment with a boss level, after all, what good is a 2D shooter without one? I created a mock-up boss in blender and implemented this boss with the ability to shoot two bullets at our poor hero who lost all its ability to salvo 5 missiles.

Fortunately, the boss can only take 10 hits from our hero before dying. The hero on the other hand, lost its HP meter and will die instantly in one shot - bummer. Our hero no longer glides, but rather has a continuous movement depending on the directions pressed - for some this would be a disappointment, but I think a lot more will appreciate this change.

Here’s a few changes that have been made to the game:

  • Boss added
  • Movement has been changed.
  • Hero has 1 HP (Hit Point)
  • Boss has 10 HP (Hit Point)
  • Score Font redone
  • Weapon changed.
  • Weapon Upgrades cleared.

So there has been a few rough changes to the game, but do realize this that it is only an alpha release. Do rejoice, e10 users, this game has been calibrated to work with both the clix and e10 dimensions.

You can download the two versions at the alpha downloads section here.

If you have any questions or comments about my current development, feel free to express them here publicly or e-mail me in private.

p.s. It seems like I’ve had more than 500 visitors in less than a week! That’s awesome! This blog can now be searched through Google - thanks everyone!

Santoki




 

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Awards

2Souldesign awarded as Best iRiver Flash Lite content 2006

Santoki Chung awarded as 2nd place Flash Lite content 2007

Member

Member of BAMaDUG